and that is the (Dosch) Contruction Materials library.
I'm not particularly impressed with the metals in this library. Not many of them and most not related to anything I would ever use and/or not very well done.
I've been fascinated that the Shaders forum of the Artlantis forums have never had much if any discussion over the merits of these various shader libraries to help people make a buying decision. It seems most users look for free textures and roll their own shaders.
Given the huge variety of metal surfaces ... I wonder if you, too, might be happier searching through various free and for-purchase texture libraries (such as Arroway, etc) and create your own shader - Artlantis lets you create custom shaders with bump maps, normal maps, etc. Dwight's Artlantis book has nice tricks for using alpha images for non-uniform surface appearances.
Karl _________________ AC 18 US, Artlantis 5, Adobe CS 6, Piranesi 6, Final Cut Pro X, etc.
8 Core 2.8 Mac Pro/12GB RAM, SSD, ATI 5770/1GB, 27" LED Cinema: OS 10.9.5
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