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What's your opinion about this wish?
Essential (5)
68%
 68%  [ 13 ]
Important (4)
31%
 31%  [ 6 ]
Average (3)
0%
 0%  [ 0 ]
Not important (2)
0%
 0%  [ 0 ]
Not needed (1)
0%
 0%  [ 0 ]
Average: 4.68 points
Total Votes : 19

Author Message
Hmooslechner
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Joined: 13 Jul 2006
Posts: 229
Location: Austria

PostPosted: Sat Oct 18, 2014 10:59 am    Post subject: editable hotspots in gdl-scripts - EASIER! Reply with quote

My wish:

make easier usable and understandable commands for editable hotspots!

till now it is nescessary to write like this for one single hotsot to drag:

Code:
 

!! somwhere above:
 unID = 1
   

!! and later:

HOTSPOT2 0,             0,   unID, EVEKTOR, 1+128 :unID=unID+1   !BASE
HOTSPOT2 EVEKTOR, 0,   unID, EVEKTOR, 2         :unID=unID+1   !MOVE
HOTSPOT2 -1,            0,   unID, EVEKTOR, 3         :unID=unID+1   !REF



very much code for one single needet action!


What is wandering in my mind:


Code:


e_hotspot2(3) variablename (x, y, (z), direction(x, y or z), appearingColour, code for different symboltypes)



the counting of the hotspot - id should be made by Archicad within itself without any user-needet command!

so - after the varaible-name it should be possible to point the exact place of the hotspots origin without the need of transform the coordinate-system with add2 or similar within the commandline like above.

then the direction + or - should be declared only by typing x, y, or z.

New: the appearing colour of the hotspot should be editable here as next.

Then - also complete new : some types of diffrent hotspot-symbols should be bossible to be declared - simple shapes licke circle, squares, or maybe real icons to choose for it.



Then - after this - it should be possible for the normal user: If the mouse-curser is hovering above such a point - the variablename should be readable before any click on it!

Next: till now it is only possible to change vectors with this kind of hotspots.

But lets get some steps further!

If a user points on any text displayd by a GDL - it should be etitable direct in the drawing enviroment without the need for opening any dialogue-box.

if a user points on any surface - it also should be editable direct without opening the dialogue!

If something is changed this way it should change the exact variable used in GDL like you edited it in th normal user dialogue.

So it would be much easier for normal users to wirk with GDL-Parts!

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alemanda
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Joined: 21 Nov 2008
Posts: 675
Location: Italy

PostPosted: Sat Oct 18, 2014 11:30 am    Post subject: Re: editable hotspots in gdl-scripts - EASIER! Reply with quote

Yes! This would be a big big big enhancement!
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RandyC
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Joined: 28 Oct 2003
Posts: 190
Location: Victoria B.C. Canada

PostPosted: Sat Oct 18, 2014 3:47 pm    Post subject: Re: editable hotspots in gdl-scripts - EASIER! Reply with quote

agreed as a GDL beginner the 3d hotspot is extremely confusion in its present form
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Morley
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Joined: 19 Dec 2015
Posts: 1
Location: At Home

PostPosted: Sun Dec 20, 2015 1:15 pm    Post subject: Re: editable hotspots in gdl-scripts - EASIER! Reply with quote

RandyC wrote:
agreed as a GDL beginner there are some good tips here for size genetics and 3d hotspot is extremely confusion in its present form


I haven't used GDL in ages mostly because I couldn't get the hang of it because of stuff like the 3d hotspots. Have the made hotspots simpler in the latest GDL recently?
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jfa_ra
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Joined: 07 Jul 2005
Posts: 57
Location: Pennsylvania

PostPosted: Tue Oct 18, 2016 6:31 pm    Post subject: Re: editable hotspots in gdl-scripts - EASIER! Reply with quote

Agreed. That would be a great improvement, especially when trying to manage multiple editable hotspots!
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Joe
ArchiCAD 20
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daninet
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Joined: 16 Sep 2015
Posts: 42
Location: Dubai

PostPosted: Wed Nov 30, 2016 11:48 am    Post subject: Re: editable hotspots in gdl-scripts - EASIER! Reply with quote

Well, honestly once you learn it it is clear why it has so many parameters.
I don't think you can make it much more simple without cutting function.
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