Richard Morrison wrote: ↑
Mon Mar 23, 2020 7:23 pm
Bercan wrote: ↑
Mon Mar 23, 2020 2:20 pm
Also, Ray tracing funtionality is currently limited to owners of RTX cards only - we understood that our users might not have this (yet) so instead of using raytracing we drastically improved other areas in Twinmotion (photoscanned library assets, improved Global Illumination, Textures, Reflection probes etc.) which leads to the same/similar goal: achieving photorealism.
I spent many hundreds of dollars on an RTX card last year in anticipation of the Twinmotion release, which was supposed to have been released last year. Now it seems I wasted my money.
I wouldn't so much look at is as a waste of money, per se, rather than as an investment in a kind of technology where pretty much all of Graphics/Video Card technology seems to be headed anyway.
Both the major players in the GPU space (NVIDIA and AMD) in addition to other non-traditional GPU players like Intel and even Apple have talked big game of investing development resources into the future of Ray-tracing technology not just for rendering and graphics production, but the general computing power of GPU cores that nowadays go beyond just graphics and video.
So I personally believe it's just a matter of time before other players in the field (i.e software developers, including GS themselves) follow suit and take advantage of the technology that will be available.......once its fully mature and ready.
( I mean, it wasn't that long ago when I thought that having more than one graphics card in your machine was overkill and some ways a waste of money, but nowadays it would be unthinkable for me to imagine assembling a new workstation and thinking of putting in only one Video card.)
However, your (unfortunately, sad) story reminds me of a term I used to hear some eons not too long ago in another lifetime that came with a sad cautionary tale.....
For those not aware, 'vaporware' is basically just an industry term for a sales pitch that typically software companies would traffic heavily in, .....ostensibly to get buyers to invest in an as-yet not released version of this wonder-version software they were developing, which would revolutionize everything and change the way you work,..... and the whole dang world along with it.
Just as long as you paid a little premium upfront for the benefit of being a (glorified) beta-tester of sorts (aka.......a 'sucker'.....or a 'mark'.... as the technical terms go.), of a (very buggy) test version, and some more on top of that for the privilege of getting first dibs and more perks once this magic software was actually released.
....Which,.....you don't need me to tell you,.....never ever actually saw the light of day.
At least not in the form it was promised in such lavish terms.
As more questions arose, more excuses and stories followed, or, for the really imaginative and brave among the software development kin,....more fantastical promises of even newer amazing features as yet unannounced (with convincing video demos ).
At the end of the day when the whole game was revealed to be a con and that they were never actually close to realizing any of their promises, the people behind the whole scheme would go 'Poof!' with all the "investments" leaving nothing but a trail of disappointment and seething anger.
I'm not at all suggesting that this is what happened her,e or what EpicGames did (or were trying to do), but the whole experience was sadly very reminiscent for me for a bunch of start-up offshoot software tests from back in the mid 2000's to the mid 2010's.
The cautionary warning then was to not ever invest in actual software that you hadn't actually seen or tested for yourself.
I guess the silver lining here is that neither the Twinmotion makers nor Graphisoft ever really extracted an actual dollar from anyone other than what they were already spending anyway (on the ArchiCAD license or a graphics card upgrade), so in that sense it's not really a "con" in the traditional sense.
But understandably the residual disappointment you feel doesn't know the difference between the two.
I don't believe your RTX investment is a waste - as hard as it may be for you to want to believe that now.