- Tue Jan 05, 2016 7:03 pm
#250441
Hi.
Yep. Arcs will be segmented. You can script smooth arcs in 2D, but in 3D you know you have to make approximations. Did this for the second version of the polyline script. I updated it about a year ago: simpler script, simpler functions, arcs, better 2D options, better 3D options, etc. I even made a multi-polyline object: as many polylines as you need in a single object, so some could be profiles, some could be paths. It is doable.
The overall problem, unfortunately, is GDL itself. It's an old technology and since it's part of the core, GS seems to be stuck, for the time being, with it. IMHO they should have moved to NURBS about ten years ago. A lot of geometry headaches could be avoided by using newer technologies.
Best regards.
Yep. Arcs will be segmented. You can script smooth arcs in 2D, but in 3D you know you have to make approximations. Did this for the second version of the polyline script. I updated it about a year ago: simpler script, simpler functions, arcs, better 2D options, better 3D options, etc. I even made a multi-polyline object: as many polylines as you need in a single object, so some could be profiles, some could be paths. It is doable.
The overall problem, unfortunately, is GDL itself. It's an old technology and since it's part of the core, GS seems to be stuck, for the time being, with it. IMHO they should have moved to NURBS about ten years ago. A lot of geometry headaches could be avoided by using newer technologies.
Best regards.