- Fri Nov 15, 2019 2:06 am
leven wrote: ↑
Thu Nov 14, 2019 12:08 pm
The side seems to take on the surface of the material in which the window sill is.
I think it is actually based on the anchor point of the window/door - i.e. head or sill.
I don't think there is much you can do with the default Graphisoft doors and windows.
It is possible to solve in GDL (I have done this for my own windows) but I wouldn't want to mess around with the Graphisoft windows as they are a little complicated.
Christophe's solution of a slightly oversized opening is probably the best.
Or you could add a very thin & tall slab or beam (rather than a wall due to the automatic wall trimming) or even a morph surface.
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Versions 6.5 to 22
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