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#298434
Hello!
I think we need better control when subdividing a morph face. When i choose the sub-element modelling of a morph and i want to add new lines, the starting point of the lines is always where i clicked when entering the editing mode.
I would like to be able to have better control of the origin of coordinates when i draw lines on a morph face similar to how its done in Sketchup. What i mean is that choosing the sub element mode should be independent of the actual drawing mode, maybe similar to the way the edit mode works in a curtain wall.
The possiblity of adding guiding lines during morph editing would also be beneficial