- Mon Jan 21, 2013 5:28 pm
#211622
Hi,
I've made a GDL object which essentially performs as a wall tile, each one 500mm square.
I've placed them in a grid covering my wall 4 objects wide by 4 high (so a 2m square piece of wall).
I want to apply a tiling texture that I've made that is 1m square to the group of objects, so the texture will be display twice horizontally and twice vertically.
The problem is, each object seems to have its own texture origin so the texture placement just goes crazy, and using the Set Origin command has no effect when I try to use it to unify the objects' texture placement.
Is there a way round this? Is it not possible to set a Texture Origin for an object?
I've made a GDL object which essentially performs as a wall tile, each one 500mm square.
I've placed them in a grid covering my wall 4 objects wide by 4 high (so a 2m square piece of wall).
I want to apply a tiling texture that I've made that is 1m square to the group of objects, so the texture will be display twice horizontally and twice vertically.
The problem is, each object seems to have its own texture origin so the texture placement just goes crazy, and using the Set Origin command has no effect when I try to use it to unify the objects' texture placement.
Is there a way round this? Is it not possible to set a Texture Origin for an object?
http://www.lsiarchitects.co.uk
http://derekjackson.artstation.com
AC17 / 19 / 21
Windows 7 Intel Xeon 18Gb
http://derekjackson.artstation.com
AC17 / 19 / 21
Windows 7 Intel Xeon 18Gb