Richard Morrison wrote: ↑
Wed Mar 18, 2020 10:25 pm
The Twinmotion 2020 license (with upgrades) extends at least until Dec. 2021. Given that Epic has had a "creator's license" available for free for the Unreal engine for quite awhile (years) makes me think that their business model isn't really to get people hooked and them stick them for an exorbitant license fee. No one knows what the future will bring, of course, but Epic doesn't strike me as similar to the "Evil Empire."
I'm fairly pretty certain the "upgrades" they referred to are 'service upgrades' akin to hotfixes or Service packs rather than full version upgrades.
Given that this release version is actually referred to as Twinmotion 2020.1, I would expect any future upgrades to be in the vein of Twinmotion 2020.2, 2020.3,2020.5......etc...rather than Twinmotion 2021 - which would odd if that's what they were referring to as "upgrades" when the year is just one (2021).
Also as has been mentioned and noted, the current version released is devoid of a lot of features that had been promised, which seems to imply that they released a version that wasn't fully complete ( I imagine they were facing a time-crunch and rather than lose customer/consumer-confidence - given as we are now approaching the second quarter of 2020, and they're releasing a version that had been promised for the last quarter of 2019 - they went ahead and released what they had ready at the time rather than wait to release "a" complete version. And with the aim of completing the unfinished features through service releases.
Again,...fairly common practice nowadays for a lot of software development, with others actually charging you extra for those extra "upgrade" features.
The prevailing theory is that they were having a hard time integrating the Real Time Raytracing (RTX) Engine and that's a large part of what held them back (which boggles the mind because a nondescript Chinese firm was able to easily integrate Real Time Raytracing into their upstart D5 renderer which uses the same Unreal Engine that Twinmotion now uses. But I digress).
Regardless, I wasn't suggesting there was any underhanded motive to them doing all this, in this way.
As I noted, it's fairly common business practice to release a free version of a product you hope to introduce into a fresh market that you're new to, before having priced versions later on - if for no other reason than to raise user awareness of the product (and yes, to get people accustomed and used to using it regularly).
I just tend to get the sense that lot of people here believe that going forward, having a free Twinmotion licence as part of your ArchiCAD license or subscription will be a the norm, when it's clearly not.
I think it's a great tool overall (even in it's "unfinished" form), and would work really well for most people's workflows and needs here, and I would even argue that it's superior to what we currently have out of the box in ArchiCAD in many respects even while it still lacks a lot of professional features.
But then again most people on here don't really want to waste time fussing around with settings and dialogs and whatnots that the professional tools have, so ......