- Fri May 11, 2018 4:23 pm
#281750
I've had a few cases now where I've built up a complex shader in one of the channels. I then decide that I want to layer it with other shaders, but selecting 'Layer' as the shader deletes all shader content in that channel.
Can we have an option when picking 'Layer' (and 'Fusion'?) that it keeps the existing shader content and plugs it in as the first layer, rather than having to construct it all again?
Can we have an option when picking 'Layer' (and 'Fusion'?) that it keeps the existing shader content and plugs it in as the first layer, rather than having to construct it all again?
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http://derekjackson.artstation.com
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Windows 7 Intel Xeon 18Gb
http://derekjackson.artstation.com
AC17 / 19 / 21
Windows 7 Intel Xeon 18Gb