chrrev wrote: ↑Fri Apr 16, 2021 1:25 pm
Yes I gathered that much, it was a rhetorical question....
which is a problem, since other construction elements do keep their original elevations without taking the host story settings into account ( it is in fact an option when you link a module, like I said, did you see that?)
Yes I saw that.
Individual elements on individual storeys will indeed maintain their original elevation.
But you are talking about one object that spans several storeys.
It has a home storey and reads the storey heights from the original (module) file - so all is good there.
But when you add that module to another file with different storey heights, the object will now read the heights from this new file as the module no longer has storeys of its own.
There can only be one set of storeys in a file.
The problem would be solved if the elevator object could switch from using automatic storey height to static storey heights when a module is place in another file - but i don't think this is possible.
I don't think it is even possible to manually add storey heights to the elevator object (I never use it).
The only other option I can think of is to use the elevator object on each storey of you module separately.
This would solve the problem when you place the module, but you will no longer have a single automatic object in your original file.
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