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Sharing a project for a team, accessing projects remotely. Setup of BIMcloud/Users/Roles, Working/Messaging in Teamwork (Example: What are the firewall settings for the BIMcloud to make it accessible over the Internet?)

Moderators: ejrolon, Barry Kelly, Karl Ottenstein, LaszloNagy, Gordana Radonic, nbalogh, Marton Kiss, gkmethy, mnguyen, Istvan Moharos

#236654
Like I said...part of my archicad experience that I more than want to forget...........completely. Just the mere fact that the boss was a A&^%$! was enough for me to NOT retain anything that happened there......archicad or not.
sorry...I hope you can get that MOD, Hotlink, TW thing sorted out.
adambeazley wrote:Ok I guess that is what that "Replace selection with this hotlinked module file" checkbox is for...

Unfortunately that checkbox is grayed out in teamwork, which is what we always use. doh!!
#236658
adambeazley wrote: Unfortunately that checkbox is grayed out in teamwork, which is what we always use. doh!!
In teamwork you need to make sure your user role has permission to perform the tasks you want to do.

Barry.
#247052
I think there was some confusion on the Hotlink Module process. Modules (MOD) are separate files that are saved out from the Source file. They can either be edited independently, or updated in the Source file and overwritten (typically using the Publisher). It's CRITICAL that the team decides one way or another. Then the MODs are Hotlinked into the Host file. We prefer to have the Host and Source be the same. Check out my post below to explain why the Hotlink Module Sources should come from the same file as the Host (hint: Attributes).

One thing I have discovered, which appears to have worked since ArchiCAD 17, but isn't really documented... you can insert Hotlinks directly from the same Source file in Teamwork without having to publish MOD files. It creates a circular link where you can Hotlink a single story of your file to the BIM Server, Send & Receive changes, and then update the Hotlink Manager. No MOD files. This provides a few advantages:

1. You can skip the step of Publishing the Modules every time,
2. Avoid creation and maintenance of the Publisher Set,
3. Make all of the Hotlinks available to Teamwork users working remotely, without access to a hard drive or file server,
4. There are no MOD files that could accidentally get edited and overwritten.

But there should be a better way. See also This wish list item.
#247088
Would that work with a 'solo' project and can you hotlink a story range like you can with .mod files?

I've been setting up 'module workplaces' in my models, where I just add extra stories for hotlinked elements in one file, besides your point about attributes, I find that running several instances of ArchiCAD to work on several modules along with the 'main' model takes up a lot of memory. I am using the method with publisher. It is quite fast, but the refreshing of modules after publishing does take time.

Another benefit of having the workplaces is using trace and reference to edit the module in relation to the rest of model.
#247090
Actually it does seem to work.
I have only tried it with a single story Hotlink.
I created Story -1 and created a geometry there.
Then in the same file I placed Story -1 as a Hotlinked Module. And it seems to work.
The one limitation I see now is that you have to create each hotlinked module on a separate Story.
Last edited by LaszloNagy on Mon Oct 05, 2015 1:23 pm, edited 1 time in total.
#247092
It sounds very interesting!

I just hope I don't create a time paradox :lol: selflinked files, sounds scary! Haha!

Out of interest, do other people prefer to create extra stories below or above the model? I've been using the method of having them 50 meters apart in themed groups above my model. A set of stories for 'mirrored' hotlinking, a group of stories for room plans, a group of stories for different bathroom layouts, a group of stories for modelled dormer window solutions, etc

Is there a downside to linking the .pln with loss of layer control? I am using layercombinations for publishing modules to make sure I don't end up with duplicated grid objects, sectionmarkers etc.
#249190
It wouldn't be as much a time paradox as a spacial anomaly. Nothing that nonlinear TransWarp physics can't fix.

We prefer the underground Stories just because it's much more likely that we'll need to add above-ground Stories as part of the building design. And it's more intuitive to ignore things that are buried underground.

As far as Layer control, I worry about that on the receiving end. Export the Modules from the Source with all layers turned on (this is partially why it's best to give each unit it's own Story). Then, when you import them in the Host, you can adjust layer combinations to show floor, ceiling, finish, furniture plan, etc. with only one Module. It's important that the layers are exactly the same in the Source and Host. It's also good not to leave a bunch of sketch junk all over your Source Stories. It's not worth overthinking the Publisher Sets.

Also, beware nested elements. Sometimes, they are necessary. However, they can also be a pain. If nested Modules had different Master Layers in their Source files, when they are imported into the Host, they will all fall under one Master Layer, and you can't turn them on/off separately.

It takes careful management of a project working like this. Don't let the newbies go wild with Hotlinking. I have a hospital and an apartment complex in the last month that are virtually inaccessible because there are too many elements showing at once that kill the computer. It's taken some long evenings to fix them.
#282621
LaszloNagy wrote:Actually it does seem to work.
I have only tried it with a single story Hotlink.
I created Story -1 and created a geometry there.
Then in the same file I placed Story -1 as a Hotlinked Module. And it seems to work.
The one limitation I see now is that you have to create each hotlinked module on a separate Story.
Can you tell me the step by step of how to place an underground story as a module. I'm at a loss! Can't get my head around not using a .mod

Or better yet, could you explain how to get hotlink modules accessible from a remote office in a TW project?

When I attempt to place a module from a teamwork file, it inserts the ENTIRE 2.6Gb hotel into where the room once was :lol: funny, but frustration as we have a few people that need access to the hotlinks module files at once. So far I have set up mapped network drives that all point at one PC on the local network at one of the offices. Would i need a VPN to link both offices so that we can access the .mod modules from both locations using Teamwork ?

I've read literally all the documentation on this and it would seem that it should just work
#282625
davidstonearchicad21 wrote: Can you tell me the step by step of how to place an underground story as a module. I'm at a loss! Can't get my head around not using a .mod
Model what you want in the underground storey and save the file.
Now move up to the storey where you want the module.
Go through the menus to place a module and browse for this saved file.
Choose 'single storey' and then select the underground storey you want and add it.

Now when ever you modify the underground storey, just save the file and update hotlinks.

Sorry I know very little about using teamwork.

Barry.