ejrolon wrote:For some renderings Artlantis is faster. Besides that there is no reason
I feel that there are dozens of reasons to stick with Artlantis - especially if you have the Studio version (vs the Render version which only does static images).
The quality of CineRender (CR) over the standard rendering engine within Artlantis is dramatic, even if slower. With the special grass and the ability to do displacement shaders, the model itself can be rendered extremely nicely.
If your needs are limited to static model images that you can assign materials to adequately in AC, then stick with CR in 18. You can probably use bitmapped entourage (billboards) to enliven your images.
But, if you want 3D entourage casting believable shadows - e.g., 3D trees with 3D leaves, 3D people, food, dishes, cars, etc... then you know how easy it is to place and live-preview scale all of those things in Artlantis, which remains responsive even as you add these high polygon objects.
The Artlantis live preview of all shaders and illumination, to aid light placement, etc, is still unbeaten IMHO if you have a complex scene to set up.
All of that interactive 3D drag and drop, drag/drop and live adjust shaders, lights, cameras, etc is a big Artlantis feature. The media catalog that links directly to the online catalog where you can quickly download at a reasonable per-item price and insert additional shaders or entourage is also unique in Artlantis 5.
Batch processing. You cannot really get the equivalent of an Artlantis batch, which can be paused and resumed, with CR in 18. While a render can happen in the background, you are limited with what you can do in the foreground. For example, you cannot start an animation or sun study and then modify your view options.
VR for desktop/web or mobile (ivisit3d) as well as animation? with Artlantis Studio you have the ability to create VR tours, which ArchiCAD is no longer capable of (linked panoramic VR images - which used to be possible with QuickTime in AC). And, for animations, you have wide control over your path and the animation of individual objects in Artlantis - neither of which is possible in AC.
In general, I think one can set up scenes faster in Artlantis... and then batch render... than in AC/CR. But, I think the image quality of CR can be vastly superior - but without as much life from believable entourage.
So... depends on your needs, time, comfort/skill levels I think.
Personally, I like the quality of the CR illumination and the pop that the generated 3D grass gives so much that I plan on using both apps for now...