- Thu Jan 29, 2009 7:18 pm
You're the man! This does indeed mostly work, and it isn't something documented, and it may not have been intended by GS.
Merge Walls as I described it (walls next to each other, lengthwise) creates a new assemblage profile. The user manual describes this as "Create Complex Profile from Parallel Elements".
But, walls abutting lengthwise does work as you say! My apology! If the walls are all the same wall structure, the result is a single wall. If different structures, it appears that the thicker wall becomes the wall shape for the entire assembly.
(The resulting walls have a profile called "Custom" - which must be captured to be viewed/edited.)
As you say, you can convert back to a 'normal' wall.
But the caveat: the walls I tested this on were complex profiled walls already with the reference line set inside the profile next to the core by proper fill placement. After a merge, the newly created profile has the reference line on the outside. When I switch back to the original/desired wall structure - easiest via eyedropper/syringe - this new reference line is honored, and my wall has ended up shifted from the original location by an amount equal to the skins outside of the core.
So - great trick!! But, careful with your reference line locations - perhaps marking the ref line position of the walls before the merge so that you can move the rebuilt walls back to where they belong.
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