Wed Oct 18, 2017 2:19 am
Might not be exactly what you want.
Create morph planes for the circle and square, in the same plane (i.e. one inside the other).
Then union them so they are one.
Now you can select one of the surfaces and reposition it.
The only other way is to manually place the connecting lines and then solidify or cover with faces maybe.
Also a ruled shell can do this and then convert to a morph if need be.
Versions 6.5 to 21
Dell XPS- i7-6700 @ 3.4Ghz, 16GB ram, GeForce GTX 960 (2GB), Windows 10
Dell Precision 3510 - i7 6820HQ @ 2.70GHz, 16GB RAM, AMD FirePro W5130M, Windows 7 64bit