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Producing imagery with ARCHICAD or 3rd party products; Surfaces; Lighting; Cameras; Artlantis/Cinema 4D/Maxwell etc.

Moderators: Barry Kelly, Karl Ottenstein, LaszloNagy, ejrolon, gkmethy

#305776
ASM Techbase is today starting with Part 1 of the CineRender Surface Material Series. The first Tutorial covers the size and color channel. This series is going through all the important Surface Channels you need to create any custom material you want. Enjoy Carsten

Link for Part 1 of the Surface Channel Size + Color here:

#305813
ASM Techbase just uploaded Part 2 of the CineRender Surface Material Series. Part 2 covers the Diffuse Channel. This series is going through all the important Surface Channels you need to create any custom material you want. Enjoy Carsten

Link for Part 2 of the CineRender Surface Channel - Diffuse here:
#305855
ASM Techbase's Part 3 of this Surface Material Series is looking at the Luminance channel. If you know how to use it , you can achieve some excellent looking results. Actually, you can use this skill to slightly lighten up a dark ceiling as example. I know this is cheating a bit but if you run out of time to deliver your CGI to the client and this helps, nobody will ask you how you did it :) Enjoy Carsten

Link here:
#306020
ASM Techbase continues this week with the CineRender Surface Material Series. Part 4 of this Surface Material Series is looking at the Transparency channel.
This channel is essential to know if you do 3D Visualisations. Every building has windows and many of them have handrails which have transparency when constructed with a type of glass ( clear, tinted, frosted, etc. )
The tutorial is showing you the ins and outs of the CineRender transparency channel including refraction.

Link here:
#306108
The CineRender Reflection channel is part 5 of this CineRender Surface Material Series from ASM Techabse. Reflections are almost every where on surface materials, if not a sharp one then usually some blurred reflections. This is one of the most important channels to master, if you want to create realistic surface materials.
Link here:
#306309
ASM Techbase's Part 6 of this Surface Material Series is looking at the Environment channel. This channel is very helpful if your model has very little or no surrounding 3D model content. The Environment Channel helps with this problem to get better reflection on glass, metal or any other surface which has some slight reflection.

Link here:
#306591
Part 7 of the CineRender Surface Materials series is about the bump + normal map channel. These channels are almost always in use by me, as they are really important in regards to make a material look realistic. The tutorial will also explain the difference between a bump map and a normal map.

Link here: